
Global and digital Tarot
Regions, new voices, and a living tradition
Key dates
U.S. Games Systems is founded; the company acquires RWS rights.
The feminist Motherpeace Tarot is published (Noble and Vogel).
Tarot of the Orishas (Zolrak & Durkon), drawing on Afro-Caribbean traditions, is published.
Kickstarter becomes a mass platform for independently publishing authored decks.
Mobile Tarot apps with journals and meaning databases spread widely.
A publishing boom and new studios
Commercial expansion of the Tarot market began with U.S. Games Systems, founded by Stuart Kaplan in 1968, which acquired RWS rights in 1971: mass printing made the deck available far beyond a narrow occult circle. The 1970s–1980s brought a wave of authored decks—from the Morgan-Greer Tarot (1979) to the Motherpeace Tarot (Vicki Noble and Karen Vogel, 1981)—the latter one of the first major feminist reworkings of the deck, with round cards and female figures replacing traditionally male roles.
By the 2000s, the number of independently published authored decks ran into the thousands, driven by crowdfunding (Kickstarter from the early 2010s) and print-on-demand services, which sharply lowered the barrier for independent artists and made the deck market one of the most diverse segments of the illustration industry.
Many voices, not one center
After the postwar publishing boom, creators reimagined the deck through African-diasporic (for example, Tarot of the Orishas by Zolrak and Durkon, 1997), Latin American, Slavic, East Asian, queer, and feminist lenses. The strongest projects do not pretend to be rediscovered ancient packs; they openly show that archetypes change with those who view them.
Regional adaptation requires care. A symbol can be translated respectfully into a new setting, or a living culture can be reduced to decoration. Modern Tarot history is therefore also a history of authorship, access, borrowing, and the right to see oneself in images. Academic anthropology of Tarot (material-culture scholarship from the 2010s–2020s) increasingly treats such decks as part of a broader conversation about representation.
Tarot on screen
The first electronic Tarot programs appeared alongside early personal computers and BBS communities in the 1980s; by the 2000s mass-market websites offered free online spreads, and by the 2010s full mobile apps provided reading journals, meaning databases, and push reminders. These tools changed how people meet a deck: images are always available, search is instant, and a journal may accompany readings for years.
It is worth separating the tool from any truth claim: the digital format neither adds nor subtracts historical validity from Tarot's predictive function; it merely changes the interface of a long-established practice. The structure laid down between the fifteenth and nineteenth centuries—four suits, a sequence of twenty-two trumps, and a dialogue among chance, image, and question—persists even on a smartphone screen.
From a Milanese court game to a phone runs not a straight line of secret knowledge but a chain of human reinventions: an Italian game became a French workshop pattern, then an Enlightenment myth, then an occult correspondence system, then a psychological language, and finally a digital tool for reflection—each stage refilling the same 78 cards with new meaning.
People, places, and decks
Sources and further reading
- 1. Stuart R. Kaplan, The Encyclopedia of Tarot, vols. I–IV
- 2. Helen Farley, A Cultural History of Tarot (2009)
- 3. Emily E. Auger, Tarot and Other Meditation Decks (2004)